Sunday, June 19, 2011

dungeon research - hands and knees

Hands and knees is an obvious position in the dungeon.  Making it work as bondage is a little more difficult.

The overall operating theory of holding something in place is to pull from opposing sides for each axis of freedom.  In other bondage positions this takes the form of attaching limbs together so that they restrict each other.  Having a limb fully extended means that it is only necessary to pull from one side, allowing the joint to restrict movement in the other direction.  The hands and knees position doesn't allow for any of these shortcuts. 

There six axis of freedom that I tried to address in this position are: height of the hips, height of the shoulders, extension of each of the arms and legs.  (forward and back of the torso can be thought of as a combination of the hip and shoulder height)

Creating the opposing pulls to keep the hips in position is accomplished by tying cock and ball bondage to a hard point in the floor with orange parachute line and tying the hips to the ceiling.

Each of the limbs is chained in two directions making use of five other hard points in the floor.  (including a hard point between the hands)

The height of the shoulders isn't constrained.  But the positions is still quite usable.